9/3/2023 0 Comments 5e sorcery points short restOnce per day when you finish a short rest, you can choose expended spell slots to recover. For example, the wizard's Arcane Recovery feature states: Some Druids and all Wizards have abilities that allow them to recover spell slots during a short rest, and there are a variety of other spell slot recovery abilities in the game. This question is more focused on the mechanics of implementing it. I asked a related question on the overall balance of this rule. I've played it twice and probably will do so again.I am considering using the Variant: Spell Points system from page 288-289 of the DMG. You also have medium armor proficiency, eliminating the need for mage armor. The hexblade is the most optimized warlock pact for this build because you can apply hexblade's curse to buff eldritch blast damage even further. You can burn spell slots for more sorcerer spell points to fuel more uses of quicken spell.ģ. This makes you one of the most powerful "archers" in the game. The sorcerer's quicken spell metamagic in combination with eldritch blast + agonizing blast invocation. The half-elf is a natural choice for this build.Ģ. The powerful things about this multiclass are -ġ. I avoid making this character unless the campaign is starting at level 5 or higher, but that is a personal preference. In my experience it did not really start to feel powerful until I was level 7 (Sorcerer 5/Warlock 2) although the main shtick of the build comes online at level 5 (Sorcerer 3/Warlock 2). If I was your DM I would tell you you can't rest again because you aren't tired, and you aren't going to be tired until I say you are. So a 5th level Drow can begin each day with 11+ level 1 slots.īut the full Sorcerer in the group is unimpressed by your endless stream of magic missiles, because he can cast Fireball, and cantrips jump up at level 5 to be nearly as good as level 1 spells. If you can get in 3 short rests before the adventuring day starts, that's 8 extra 1st level slots to begin your day with, and you can do this as soon as Sorcer 2, Warlock 3. The maximum number of Sorcery points you can have is equal to your Sorcerer level, when converting a spell slot into points, you gain points equal to the level of the slot.Īt 3rd level Warlock, you can turn your two level 2 slots into a total of 4 Sorcery points. Main draw for some is the cheesey way of converting all of your Warlock slots into Sorcery points, and then converting those points into Sorcerer spell slots, and then taking a short rest, gaining back all Warlock Slots.Īnd repeating that 3 more times while the rest of your party sleeps because you are a trancing elf that only needed 4 hours of rest to not take ranks of exhaustion. Not saying warlock can't be a good mix with sorcerer, but if this is the draw it doesn't work. But that's not really getting you more SP per day except at the lowest levels, and it's really delaying your Sorcerer advancement. So yes, you can convert warlock spell slots into SP using the sorcerer's Flexible Casting. war 3/sorc 6) is gaining three fourth and one fifth. You're also a spell level and a half behind. Warlock 3 gives you two 2nd level slots, which is 6 SP so 18 SP daily assuming two short rests. Just the slots you are missing is probably a big chunk of those SPs, but the loss of higher level spells is even bigger. If you go to warlock 2 you get two 1st level spells for 12 SP per day, but you are a full level behind in sorcerer. and the 2nd level spells are likely more of a draw. S3 gives up one first and two second, which is 7 SP already. A sorcerer X/warlock 1 will gain 1 first level slot per short rest.
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